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FAQ & 2025 Rules Update

Since their debut in 2016, the Eagles of Empire Skirmish Rules have gained a loyal following among historical wargamers drawn to the tactical flavor of the Franco-Prussian War and early WW1. Great rules are never static - they evolve through play, discussion, and feedback. At their core, they’re frameworks built by wargamers for wargamers, designed to bring a specific historical period to life through finely tuned mechanics and evocative miniatures.
 

Over the years, your feedback has helped shape and refine the EoE system. This FAQ outlines our latest updates and clarifications to the core rules (Drill Book I & II) as well as the Loire Campaign Book.

If you and your gaming group have questions, suggestions, or ideas, we’d love to hear from you. Eagles of Empire is a living project - and your voice helps guide its march forward.

Recommended Rules & Adjustments for better play

2025.07.20

Unit Card Adjustment
Francs-Tireurs

The Francs-Tireurs unit card currently lists their weapons as Chassepot rifles with a range of 27". We recommend updating this to reflect their more historically accurate armament—Tabatière rifles—with a reduced range of 18". This change better represents the second-rate equipment commonly issued from French army depots to these irregular units.

2025.07.20

Doctrine Card Adjustment
Austriae est imperare

On the Austrian Doctrine card "Austriae est imperare!", the activation Cut Off Supplies costs 2CP and blocks income from any Tactical Objective on the table. We suggest limiting this ability to once per game per Objective - meaning each Objective may only be shut down a single time during the game.

2025.07.20

Movement Rate Bonus
Roads 

We suggest to implement a 2" Movement Rate bonus for all units moving via roads on the table. In order to get the bonus, the unit has to start it's move on a road. This bonus also stacks with double movement activations like the German "Prussian Tactics" Doctrine Card activation. Examples an infantry unit with a Movement Rate 0f 6" will increase it's MR to 8" while moving via roads. This bonus applies to all unit types, also cavalry and artillery.

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